Wales wakes up — one layer at a time
You are already in the game. So is everyone else on the street.
This is the live game layer for a massively multiplayer film experience across Wales — puzzles, signals, and scenes that bleed into real places. The cast of thousands is not a metaphor. It is the mechanism.
Cast registering…The ARG does not run alone. Follow a thread back — or forward — into the wider network.
Cast of thousands
The entry hub for Wales wakes up! — all doors, all lanes, the full map of what is live and what is coming.
Return to /in →Consult MABEL
When a signal will not resolve, ask the archive voice. She tracks decisions and delays without explaining the system.
Open MABEL →Time Travellers Guild
The longer-running framework — four layers, transmission logic, mythology as method. Written down in 2008 as a game. Needed in 2013 as a lifeline.
Time Travellers Guild →Wales wakes up in strata. Not all layers are playable yet — but the city is already transmitting.
Operational residue
What is left behind when something was supposed to happen — and did not, or did, but sideways. Street-level traces. First transmissions will surface here.
Narrative accretion
Stories that stick to places. What neighbours repeat without knowing they are repeating it. The cast adds scenes; the map remembers.
Fifth-wall interface
Where the film admits it is a film — and asks you to attend anyway. Puzzles, cues, the bleed between screen and pavement.
Archive voice
The compendium that tracks what the layers mean. Consult MABEL when the signal goes strange.
The game has started. The scaffolding is live. More transmissions follow.
Attend
Walk somewhere in Wales you already know. Notice one thing that does not fit. You do not need to share it yet — but the layer registers attendance.